Skip to Content

MMO Week in Review: Is it over yet?

MMO industry, Massively Meta, Week in Review, Miscellaneous

0
Week in Review - Copernicus screenshot
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

The MMO industry has had better weeks, and as much as we'd like to put all the layoffs, PR spin, and doom-and-gloom behind us, it wouldn't be much of a Week in Review if we did so.

The big news was, of course, the messy implosion of 38 Studios, which not only put a lot of developers out of work and tarnished Curt Schilling's reputation, but also led to the closure of 38's Big Huge Games subsidiary. Not to be outdone was BioWare, which laid off an undisclosed amount of its Star Wars: The Old Republic workforce and attempted to downplay the cuts as standard operating procedure.

Thankfully the rest of the week's news wasn't so dire. See for yourself after the break.

Continue Reading

Skyrim Online MMO-ish mod gaining momentum

Fantasy, Game mechanics, MMO industry, News items

0
Skyrim Online - The Harbinger and Aela
Skyrim Online isn't really an MMO. Heck, it's not even a fully functioning mod yet, nor will it ever be officially supported. It's pretty cool, though, particularly given that its aim is to enable co-op play within the sprawling world of Bethesda's latest Elder Scrolls epic.

When we first heard of the mod last winter, it was pretty rough, with other players displaying as inanimate prisoner NPCs sans any clothing or armor. Now, though, the devs have managed to add some armor, basic run and walk animations, and general chat. There's still a lot left to do, including a party system, trading, AI synchronization, and PvP, but you can see a video clip of the recent progress after the break.

[Thanks Sandboxer for the tip!]

Continue Reading

EVE Evolved: Lessons from 38 Studios

Sci-fi, EVE Online, Business models, Culture, Events, real-world, MMO industry, Opinion, EVE Evolved, Sandbox

0
EVE Evolved title image
This week we heard the news that Kingdoms of Amalur developer 38 Studios shut down and let go all 379 full-time staff. It's always a tragedy when good developers are made jobless, especially if the job losses come out of nowhere and hit people who have only recently been hired. 38 Studios was still hiring people shortly before it collapsed, and some of those recent hires were ex-CCP developers who were part of the 20% of staff fired at the end of last year.

The shutdown of 38 Studios is a sobering reminder of the problems in EVE Online's development that led to monoclegate. Both studios were mismanaged, with the jobs of hundreds of developers gambled on the outcome of poorly researched business decisions. EVE Online thankfully survived CCP's failed microtransaction gamble, but 38 Studios' Project Copernicus may never see the light of day.

In this week's EVE Evolved opinion piece, I look into the similar circumstances that forced CCP Games and 38 Studios to fire staff, and draw some lessons from them for which I believe the industry should take heed.

Continue Reading

One Shots: Bamboo Kat's

Galleries, Screenshots, Massively Meta, One Shots, Miscellaneous

0
One Shots
If you followed MJ's Choose My Adventure in City of Heroes throughout the month of May, you know that veterans constantly recommended that she do one thing: roll blueside. More people play superheroes than villains, and if you want to group, Paragon City is the place. But I say the villains of the Rogue Isles surely have the best scenery. Massively reader Jeromai chipped in two gorgeous shots of the grimy skyscrapers of redside with this note:
One of my favorite spots villain-side is the Jackpot area of St. Martial, especially when it gets dark and the building lights are a stark contrast to the gloom of all the other previous zones. Sure, it's still a soulless Las Vegas-style strip wannabe, but I love super-jumping down the street as the music changes. This is my normal view of things when super-jumping. But if you get down to street-level, it's also surprisingly immersive. Notice the Marcone or Family gangster leaning nonchalantly against one building as the cars and pedestrians cruise through.
Both shots (and a few others) are tucked behind the break!

Continue Reading

Rise and Shiny: Threshold RPG

Fantasy, Video, Game mechanics, Previews, Opinion, Free-to-play, Casual, Rise and Shiny, Livestream, Miscellaneous

0
Threshold RPG screenshot
It's the third week in a row I have decided to spend with a MUD, or multi-user-dungeon. I've explained it before, but in case you are not familiar, a MUD is a text-based MMO. That's right: you play by typing commands and exploring environments, all in text form. I started this exploration with Gemstone IV, an amazing MUD that seems to be the gold standard for MUDs. I am still playing it and finding out how amazing it is. I moved on to BatMUD, a slightly more basic MUD that offered a great client but frustrated me. Honestly though, my time with BatMUD was a little unfair and I need to revisit the game. It really has some wonderful elements.

Now that I have moved on to Threshold RPG, another ancient MUD from before the time of mostly graphical MMOs, I feel as though I have finally reached an understanding as to how MUDs work and what makes them incredible adventures still to this day.

Threshold is more basic than all of them so far, but that's a good thing in many ways. There's also a lot that is lacking, and several tweaks that need to be made.

Continue Reading

Darkfall update brings new clan permissions system

Fantasy, Darkfall, Guilds, Patches, News items, Sandbox

0
Darkfall screenshot
The folks at Aventurine are still working hard on a number of improvements for Darkfall such as new weapons styles, performance optimization, and UI modifications, but in the meantime they've decided to roll out a new feature that should be a great boon to clan leaders and officers. Currently, clan leaders are only allowed to grant clan-related permissions to their members based on clan rank. With the new system, clan leaders will be able to assign permissions to individual players, regardless of their ranks within the clan.

In addition, each clan permission will have an associated title that any member with that permission can choose to display if they so desire. For instance, a clan member with permission to recruit members can choose to show the "recruiter" title. Military ranks will remain in the game, but they are now governed by PvP performance and each new military rank is granted automatically upon the completion of specific goals. These ranks have no bearing on clan permissions. The full details on the new system are available for perusal over at the Darkfall official site.

[Thanks to Dengar for the tip!]

RIFT hints at expansion details with strange box

Fantasy, MMO industry, News items, RIFT

0
RIFT - strange gift box
Trion's coy marketing campaign for RIFT's next update continues. Yesterday we received a mysterious box containing the following: two posters featuring historical raids, a level with a "10" sticker on it, four soles, six keys (one of which was labeled Port Tempest), five glass prisms, and a red hooded cloak.

What does all this mean?

PCGamer received a similar bundle and has posted its thoughts, and we tend to agree. Chances are good that we're looking at a major RIFT expansion featuring new raids, new souls, a level-cap increase, and six new areas. And the glass prisms? We have no idea, so stay tuned.

Previously on MV TV: The week of May 19th

Fantasy, Video, Aion, City of Heroes, EverQuest II, PvP, PvE, Opinion, Vanguard, RuneScape, Free-to-play, Hands-on, Casual, Humor, Livestream, Previously on MV TV, Diablo III

0
Previously On banner
Missing livestreams is so 2011! There's no excuse now, what with the livestream schedule page going up every week, the constant reminders across Twitter, and the super-cool regulars we have who hang out in the chat room with us. But, alas, some of you do occasionally miss a stream or two and need someone to point out what you might have missed. That someone would be me, and this column is the place to go.

Last week we had all sorts of cool stuff. Some of the highlights? First we had Richie with some Diablo III Hell-smashing action, MJ deciding to run some dungeons in EverQuest II and Aion, finishing up her Choose My Adventure run in City of Heroes and checking up housing decorations in Vanguard. I'm known to run a stream or two as well, and this week I showed off the new fully voice-acted quest Song from the Depths in RuneScape.

Click past the cut and enjoy!

Continue Reading

The Daily Grind: What's your ideal group size?

Culture, Game mechanics, Opinion, The Daily Grind, Miscellaneous

0
Three's a crowd.  Unless you're doing a quest requiring a group of three.
Every MMO lets you team up with other players. This is unsurprising, seeing as how it's one of the main selling points of the genre. But there's always an upward limit, and always target team sizes that the game bases content around. Content is largely designed in World of Warcraft to target groups of five, Guild Wars tailors most of its content for groups of eight, and Final Fantasy XI expects a team of six. But each of these games also provide content for more variable sizes.

Today's question isn't whether or not you like teaming up, it's about what your ideal majority size would be. Do you generally prefer to have a group of three? Groups of two? Groups of five? How many people do you like to party up with on a regular basis? Or would you prefer that most content simply scaled to the number of participants involved?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Mog Log: The Legacy rewards and what they mean

Fantasy, Culture, Opinion, Consoles, Final Fantasy XIV, The Mog Log

0
The Mog Log header by A. Fienemann
So, who here remembers the Final Fantasy XIV launch? I certainly do; I was there and I've been here since, after all. And who here remembers how the game launched to critical acclaim and overwhelming popularity?

Yeah, okay. I liked the game at launch, but that was more because of the underlying philosophies and approaches, not because the whole thing was polished to a fine shine. It was almost two years ago now, and the game has had to go through a lot of growing pains in that time, fixing a lot of elements that didn't work and adjusting stuff that was almost there but not quite. It's been a long process of hammering out fixes and improvements, one that included a long stretch of no subscription fee as the game cleaned itself up.

We're nearly at the end of that process now, but Square-Enix is trying to show everyone that the company appreciates players who have been around during the game's teething troubles. That's the Legacy program in a nutshell -- a chance for players to signify having been around for an extended period of time. A badge of honor, a show of loyalty, and arguably another little bit of bait to get people to subscribe now instead of later.

Continue Reading

The Tattered Notebook: The passing of Ribbitribbitt

EverQuest II, Free-to-play, The Tattered Notebook

0
Ribbitribbitt
This week's Tattered Notebook started off business as usual. I was putting together part two of a look at the layers of change in EverQuest II through the years. But I was also mulling over a column about the new Hero's Edge items that arrived on the Marketplace; something I had just speculated about in a recent column. There was also the news about upcoming crafting changes to talk about.

And then, suddenly everything gets put into perspective. Ribbitribbitt, the young EQII fan who had been battling cancer, passed away at the age of six. A couple of months ago, the EQII community got a request for assistance in building an in-game playground from his mother, and what followed was an unprecedented show of support. His mother, Myrose, passed along the sad news to the community this past week with a brief forum post, and the community mourned his loss.

In this week's Tattered Notebook, we'll explore how Ribbitribbitt brought a community together, and look at the grieving process from losing an in-game friend.

Continue Reading

The Elder Scrolls Online using HeroEngine 'as a whiteboard'

Fantasy, MMO industry, New titles, News items, The Elder Scrolls Online

0
The Elder Scrolls Online - using HeroEngine as a whiteboard
Fan outcry over the announcement of The Elder Scrolls Online was long and loud, not just for the presumed MMOification of a beloved single-player franchise, but for the toolset chosen by ZeniMax Online Studios to bring the world of Tamriel to its new audience.

Game Informer confirms that ZeniMax is using the HeroEngine -- which also powers Star Wars: The Old Republic, and which has come under fire from some in the MMO fan community. Game director Matt Firor says that the firm isn't using the engine like you may expect, though.

"Think of HeroEngine as a whiteboard for us –- a great tool to get some ideas in the game and start looking at them while the production engine was in development," he explains.

[Thanks to Austin for the tip!]

The Firing Line: PlanetSide 2's Matt Higby on the MMOFPS revolution

Sci-fi, PlanetSide, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox, The Firing Line

0
The Firing Line interviews PlanetSide 2's Matt Higby
Sony Online Entertainment has begun carpet-bombing media outlets with publicity relating to its upcoming PlanetSide 2 MMOFPS. The game has been in development for quite a while now, but up until very recently the devs have kept a low profile. Now the title's Twitter feed is exploding on a daily basis, awe-inspiring alpha gameplay videos are finding their way into the public eye, and interviews abound.

I managed to get creative director Matt Higby's attention for a few moments, and he's got some interesting things to say about PS2's upside. Would you believe that MMOFPS is about to become a new industry buzzword? Read on after the break.

Continue Reading

WRUP: Kingdoms of Amalur was pretty cool edition

Massively Meta, Miscellaneous

0
Not my character, but you know I'm awful at taking screenshots.
By now pretty much everyone has heard the bad news about 38 Studios. This makes me extremely sad for all of the people who have lost their jobs as a result, but it also makes me extremely sad for the future of Kingdoms of Amalur: Reckoning. Despite having been lackluster about the game before launch, I fell in love with the demo and then fell further in love with the main game. The game has a lot of neat ideas, and it's a franchise that could really benefit from a sequel to polish things up. Sad news all around, really.

This week's WRUP isn't full of bad news -- it's just filled with the facts about what we'll be up to over the weekend. It's also filled with our opinions on judging all MMOs by the same standard instead of more varied criteria. So skip on past the cut to see our weekend plans, and let us know in the comments what you're going to be doing over the long weekend!

Continue Reading

The Daily Grind: Do you stay loyal to your MMO guild?

Culture, Events, real-world, Guilds, MMO industry, Opinion, The Daily Grind, Miscellaneous

0
Ultima Online wedding, my guild as honor guard, circa 1998
When I joined a guild in Ultima Online in 1997, I had no idea I was going to still be in a version of that guild almost 15 years later. Heck, I doubt I even realized that MMOs would still be a thing 15 years later! But from chatting with my fellow Massively staffers and you lovely readers, I've realized that my experience isn't shared by most people. Guilds implode. New games emerge. People move on. Drama develops. Real life happens. That sense of loyalty just isn't always worth the trouble. Guilds often exist to help members meet their goals in a single game, and when those goals are met, that's it -- it's over.

But I'll move to (and stay in) games past their expiration dates just to hang out with guildies. What about you guys? Are you loyal to a single guild or group of gaming friends, or do you drop from a guild when you drop out of a game, knowing you'll find new mates in the next big thing?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Betawatch: May 19 - 25, 2012

Betas, MMO industry, Betawatch, Miscellaneous

0
The test is coming, it's plane to see.
This week in Betawatch, the biggest news is that the game everyone expected to be in beta isn't around. Guild Wars 2 is not running a beta weekend this weekend, meaning that anyone hoping to spend their long weekend in Tyria is going to have to go with the classic version. We also say farewell to Star Supremacy in wake of its launch.

However, for those who love testing unreleased games, it's not all bad news. World of Warplanes has announced its closed beta kicking off at the end of the month, and MechWarrior Online is heading into its closed beta this week. While you won't have a chance to get your paws on The Secret World just yet, we do have a nice new shiny set of impressions from the beta to help tide you over.

Jump on past the break to see the full list of what's still in testing!

Continue Reading

Some Assembly Required: City of Heroes' Mission Architect

Super-hero, City of Heroes, Game mechanics, Opinion, Free-to-play, Some Assembly Required

0
Some Assembly Required
The few. The proud. The quest writers.

At the best of times, the fruits of their labors guide us along in our progression of a local or global story, immersing us in the world. Even the nefarious "kill 10 rats" versions can be mini stories that pull players in when done well. But how many of us have ever had a "I could do better than that" moment or have simply wanted to live out a personal story or share in a customized grand adventure with our friends? Someone wished upon the right star because with features like the Mission Architect in City of Heroes you can do just that.

I am just going to come right out and say it -- the quest builder is one of the greatest boons ever for player-generated content in MMORPGs. Besides housing, it is the feature du jour for the creative crowd; I honestly can't see how any game can actually go without one. During this latest round of Choose My Adventure, I had the opportunity to check out the system in City of Heroes and revel in the creativity of others as well as try my hand at developing missions. And I tell you, it is addicting.

Feel like trying your hand at shaping some stories for heroes (and villains) to star in? Stick with me, kid, and you'll be directing your own missions in no time.

Continue Reading

The MMO Report: Pre-E3 edition

Video, Culture, News items, Humor, Miscellaneous, PlanetSide 2, Defiance, The Elder Scrolls Online

0
The MMO Report
Heads up, ladies and gents; it's time for a special pre-E3 edition of The MMO Report. That's right, the biggest event in the industry is rolling out the proverbial red carpet next week, and MMOs have plenty on the slate for the big event. G4's fabulous Casey Schreiner has a look at some of the big pre-E3 MMO news, as well as a taste of what players can expect from the convention.

For your appetizer, we have a look at the three factions of ZeniMax's upcoming title, The Elder Scrolls Online. You can wash that down with a tall glass of Trion Worlds' MMO-television crossover game, Defiance. That should be sufficient to prepare you for the main course of PlanetSide 2's delicious MAX suit reveal, as well as a few more post-meal treats. So what are you waiting for? Pull up a seat and check out the full video below.

Continue Reading

MMObility: Command and Conquer's new twist on the MMORTS

Sci-fi, Screenshots, Game mechanics, Previews, PvP, Opinion, Free-to-play, Browser, Mobile, Casual, MMORTS, Miscellaneous, MMObility

0
Command and Conquer screenshot
I've had my fill of MMORTS games. I love them, and I mean love them, but after being asked to look at the 567,386th title from the genre, I am getting a wicked case of tunnel vision. Sometimes I wish I could hit a switch and see these games with the eyes of a brand-new player, to truly judge their quality without any preconceptions. That's not possible, unfortunately.

Luckily, once in a while there comes along a title that feels fresh or does enough with design to seem new and clever. Command and Conquer Tiberium Alliances stands out from the crowd with its interesting combat and a casual approach to hardcore gaming. I have to admit that, at first, I was a bit bummed at having to take a look at yet another epic strategy game that would probably not feel that epic, but my mind was changed after a solid week of playing.

Continue Reading

R.A. Salvatore: Project Copernicus would "blow you away"

Fantasy, MMO industry, News items

0
Screenshot -- Project Copernicus
The future isn't looking particularly bright for 38 Studios and its in-development MMO Project Copernicus, but the game's writer, esteemed fantasy author R.A. Salvatore, took to the comments on a post on Daily Kos to tell everyone how great the game would have been.

Salvatore claims that the game is "much further along than is being reported," and that he wishes he could show us some of it (though sadly, he cannot). He goes on to state that the developers behind Copernicus were "an amazing team of [developers]... pushing the envelope in their respective fields," and that "the environments, the animations, and the game-play would blow you away." Unfortunately, it's looking like we'll never get to judge the veracity of Salvatore's words for ourselves, but the statements do help to shed a bit of light on what might have been.

Massively Features

Events Calendar

Name Date
Cataclysm Launch
Dec 7, 2010
DCUO Launch
Early 2011

Massively Staff

Name Title
Shawn Schuster
Editor-in-Chief
Brianna Royce
Senior Editor
Rubi Bayer Community Manager
Brendan Drain Contributing Editor
Eliot Lefebvre Contributing Editor
Jef Reahard Contributing Editor
Justin Olivetti Contributing Editor
Krystalle Voecks Contributing Editor
Larry Everett Contributing Editor
Beau Hindman Columnist
Edward Marshall Columnist
Greg Waller Columnist
Jeremy Stratton Columnist
Karen Bryan Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Ryan Greene Columnist
Lisa Poisso Columnist
More about the Massively staff

Massively Podcast

New episodes every Tuesday. Now playing:
Episode 123, for Wednesday, November 10th, 2010.



Archive | RSS | iTunes | Zune

Featured Galleries

One Shots
PlanetSide vs. PlanetSide 2 comparisons
Born to Fire
CMA: City of Heroes
The Secret World - Press Beta (Templars)
Aion housing
Aion: Ascension
TERA PAX 2012
Neverwinter