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The Tattered Notebook: EQ Next scoops up Emily 'Domino' Taylor

EverQuest II, MMO Industry, Opinion, The Tattered Notebook, EverQuest Next, Sandbox, Crafting

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The Tattered Notebook  EQ Next ranks swell with the known
A curious thing happened as I was strolling through EverQuest II this past week. It seems there was a bit of commotion in the Norrathian community, with races good and evil cheering and dancing in the streets. Personally, I didn't even know Sarnak could move like that! What was the catalyst of this celebration? Why, didn't you hear -- there was news about EverQuest Next! And with the scarcity of that kind of treasure, it's understandable that folks went a'frolicking. But this wasn't just any old news, either. This week, fans learned that Emily "Domino" Taylor, also known as Pentapod, was returning to the EverQuest franchise as the producer for EQ Next.

Can the presence of just one person really send prospective players into a tizzy of anticipation? Yes, it can. I watched as a number of EQII players, once ambivalent or on the fence about EQN, not only look twice at the upcoming sandbox but hop right on over into the newest Norrath's camp. More eyes than ever are watching the development of this game (even though there is scant little to watch at the moment). And this is why.

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TUG closes in on its Kickstarter deadline with a new video

Fantasy, Video, Previews, News Items, Sandbox, Crowdfunding

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Don't be the guy on the left.  Pay attention.
It's the final countdown for TUG, with less than a week to go and about $50,000 more needed as of this writing. The development team has penned a penultimate Kickstarter update for fans and would-be fans, compiling several updates and news posts for everyone to read. It covers the care and development of player characters, the use of companions, and the structure of the game servers... all questions to be asked by anyone looking to back the game.

There's also a video on the page, one you can watch after the cut to see how the game is being based around science, even more so than the other games that turn your computer into virtual three-dimensional worlds. You can also take a look at our recent interview with the staff behind TUG to learn a bit more about the game's structure. If it piques your interest, now's the time to hop over and give the game a bit more funding.

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The Mog Log: Final Fantasy XIV beta phase 1 and 2 - crafting

Betas, Fantasy, Classes, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Crafting

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I knew I'd either time this perfectly or be just shy.  Let's see which it is.
The thing about Final Fantasy XIV's crafting is that it's always been an odd mixture of wonderful and terrible, much like the game as a whole. You had crazily interconnected crafts that could be frustrating to level, the simple difficulty of trying to find the items you need, and a minigame that made mass production maddeningly slow. But you also had a real sense of personal craftsmanship, and the complex interplay between quality, durability, and progress meant that your successes or failures were truly your own.

None of these elements has been removed from the beta phases, but each has been streamlined and largely improved. The test phases allowed us to explore the two crafting classes based in Gridania, Carpenter and Leatherworker, and so I got to really dive into the heart of working with wood and dead animal hides. It was a lot more fun than that summary might imply.

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The Road to Mordor: The Adventures of Floid & Dewitt in LotRO

Fantasy, Lord of the Rings Online, Free-to-Play, Humor, The Road to Mordor, Guides

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The Road to Mordor The Adventures of Floid & Dewitt
It's important to get this straight right away: Floid is the horse and Dewitt is the human. And no, I'm not giving you the principle cast of a Saturday morning cartoon; this is one of the more interesting Easter eggs that inhabit Lord of the Rings Online.

Floid the Mighty Steed and Dewitt the Explorer are an adventuring duo in the process of touring all of Middle-earth. Their journeys take them to out-of-the-way places, but if you stumble upon them you'll be given a deed to find the pair in seven different locales. Do so and you'll earn the incredible, the awe-inspiring, the magnificent... title of "the Wanderer." OK, it's just a title, but it's a title and a "Where's Waldo?" hunt for two oddballs. I'll take some time off of plowing through Update 11 to do this, yes sir!

While I've been aware of Floid and Dewitt over the years, I have never taken the time to hunt them down and finish the deed. Well, that ends this week. Come with me as I search high and low until all is revealed!

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WRUP: Visiting the Department of Inevitable Arguments edition

Massively Meta, Miscellaneous

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Leave a note saying you registered with the department about whose car was parked where and why it was necessary to ram the other car off the road.
The Department of Inevitable Arguments is there when life happens, you know it's going to happen, and more than anything you just want it to get on with the happening so you can go to lunch. Filing at the department saves time and reduces stress for all participants. Do you know you'll disagree with your friends about a movie or game? Did you eat the last doughnut like a jerk when someone else wanted that doughnut? Put in for the argument in advance and avoid the hassle of having an argument crop up in the middle of an otherwise uneventful evening of amateur machete fights.

All of our writers have already filed their gaming choices for your potential objection, but if you want to be sure about whether or not you object to what they play, just check out this week's WRUP. It tells you exactly what the staff is playing this week so you can argue about it in the comments. Or you can let us know what you'll be playing in the comments, same difference.

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The Daily Grind: Should big guilds have a mechanical advantage over smaller ones?

Game Mechanics, Guilds, Opinion, The Daily Grind, Miscellaneous

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Defeating The Infernal One with the power of pure, unadulterated rock.
No matter how hard you try, you cannot defeat large-group endgame bosses with an awesome guitar solo. Big guilds offer you the people needed to tackle this sort of content. In some games, though, big guilds get even more. World of Warcraft guilds level faster with more people, and Star Wars: The Old Republic will be adding a bonus to guilds based on their overall sizes (although you'll easily get the bonus so long as no original members of the guild have left). In some places, size matters.

Should it matter? Organizing and maintaining a guild with 50 members is a lot more work than one with 15 members, so mechanical bonuses certainly give some incentive. Those bonuses also lead to guilds wanting to be bigger without necessarily getting any better; more live bodies, no matter the quality. And bigger guilds can already have advantages over smaller guilds. So should big guilds have a mechanical advantage over smaller ones? Or should the size be its own reward?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Pirate101 sets sail for Marleybone

Fantasy, Patches, News Items, Free-to-Play, Kids, Family, Pirate101

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The game is 78% sharks by volume.
One of the bonuses of having Pirate101 set in the same world as Wizard101 is that the former can benefit from some of the latter's layout. KingsIsle has launched a big expansion for the game that includes some old favorites for veteran players, starting by sending pirate captains to the familiar land of Marleybone. Players will be investigating a war zone they helped inadvertently create while working up through another 15 levels of experience.

The update also adds the new region of Aquila, a new Bazaar system for players to trade goods, and a new tutorial to help players get accustomed to the game. There are also new bosses and transport systems to give players more to do while they sail across the oceans. Last but not least, new companions are scattered through the added regions, and old companions are learning some new tricks. Pirate101 players can log in and start enjoying the update immediately.

Betawatch: May 18 - 24, 2013

Betas, MMO Industry, News Items, Betawatch, Miscellaneous

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Space troopers always look space trooper-y.
This has been quite the week if you're interested in hearing about what's going on behind the curtain. Destiny offered everyone a new trailer, WildStar gave us plenty of information to chew on, The Elder Scrolls Online talked crafting, and Final Fantasy XIV announced a definite date for its relaunch with a new video. Tons of stuff behind the scenes.

Meanwhile, Eldevin quietly moved into its second phase of closed beta. Oh, and Neverwinter's economy completely collapsed, which is either bad for the beta or bad for the game's launch depending on how you see the game's current state.

How do we see it? Well, you can take a look at our testing list for an idea. In fact, you might want to take a look at the list anyway just to see what's out there. If you notice something erroneous on there, feel free to let us know so we can take a look ourselves.

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Hall conquers Everest, talks DayZ's ownership and loss

Horror, Culture, Game Mechanics, Interviews, MMO Industry, News Items, Sandbox

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Dean Hall on top of Mt. Everest
Dean Hall has officially made it to the top of the world. The DayZ creator watched the sun rise from the summit of Mt. Everest on May 21st, according to a tweet released earlier today.

Gamasutra recently asked Hall about his Arma zombie mod's phenomenal success, and he pointed to the design's ability to trigger psychological responses to both ownership and loss. "I think the big thing was that it was this finely-crafted mix of permadeath -- which gave you a sense of value, because you could lose something -- and ownership," Hall explained. "Because it's persistent, it means that it's going to be there tomorrow. I think those two things mixed together meant that you had these really valuable stories that came from it."

Face of Mankind releases development documentary

Betas, Sci-Fi, Video, MMOFPS, Crowdfunding

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Face of Mankind releases development documentary
The scrappy little Kickstarter sandbox, Face of Mankind, sees its journey from conception to completion as an odyssey worth sharing. That's why the team has put together a talking head documentary video that chronicles the game's development since 2001.

The video itself is long on developer and player anecdotes, although it is short on actual in-game footage (this is probably not surprising considering that the team is rebuilding the engine from scratch). If you have 15 minutes and want to see how an indie MMO is made, check out the documentary after the jump!

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Lots of new content coming to SWTOR this summer

Sci-Fi, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play, Star Wars: The Old Republic, Dungeons

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This happened in a SWTOR flashpoint
Star Wars: The Old Republic senior producer Bruce Maclean has posted a summer development roadmap on BioWare's official game forums. The update outlines the 2.2 and 2.3 patches, with the former tentatively scheduled for June 11th and the latter penciled in for August 6th.

The first patch will feature additional guild XP bonuses based on membership numbers (up to a maximum 10% boost), the ability for crafters to make underworld gear, and Nightmare Mode for Terror From Beyond (along with new gear drops).

The second patch will feature "significant graphical upgrades," a new daily area, a new recurring event, and new flashpoints.

Marvel Heroes' Chronicles of Doom dives into episode 2

Betas, Super-hero, Video, Lore, Free-to-Play, Marvel Heroes

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Marvel Heroes' Chronicles of Doom dives into episode 2
Were you hanging on the edge of your seat after watching the first episode of Marvel Heroes' Chronicles of Doom last week? Hope you haven't fallen to your doo...mise because the second installment is now available.

The episode tracks the sinister Victor von Doom as he makes a devil's deal with Dorammu to gain power and YouTube likes. The Chronicles of Doom is a four-part motion comic series written by Marvel's Brian Michael Bendis, and it can be seen as the prequel to the game itself.

Watch episode 2 after the jump!

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RIFT removes currency-boosting effects for raids

Betas, Fantasy, Free-to-Play, RIFT

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RIFT removes currency boosting effects for raids
Trion Worlds Lead Game Designer Bill Fisher has announced that RIFT won't be allowing raiders to use item store tokens to boost ultra-rare currency gains.

In a forum thread titled RIFT is officially pay-to-win, Fisher addressed the concern over the upcoming item shop's impact in the raiding game. The specific beef was with item store tokens that offered a substantial boost to all currency gained in the game over a period of time. Trion has since nerfed the token's potency (from 100% currency bonus to 80%) as well as removed the ability to gain extra Frozen Eclipse Stones from it.

Fisher explained that he decided to remove the token effect because he felt it was crossing the line of what is and is not acceptable from a cash shop. "I don't want you to have the perception that to take part in that section of the game you are going to be forced into buying something," Fisher wrote. "RIFT doesn't win the race by trying to be exploitative of any given group -- yes, it has to make money to continue getting updates, and I know everyone out there understands that."

MMObility: Why a tablet version of RuneScape is so important

Betas, Fantasy, Screenshots, RuneScape, Free-to-Play, Browser, Casual, Dev Diaries, MMObility, Sandbox

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RuneScape 3 screenshot
If you have heard the news about RuneScape 3, you fall into one of two camps. You're either really excited and cannot wait for this new version of one of your favorite games or you really don't see what the fuss is all about. It's possible there is a third category for those who are interested but have played the game only once or twice. I easily fall into the first category, and I think the announcement of RuneScape 3 isn't important because it represents a new version of a long-running and very successful browser-based title; it's important because it will represent a massive shift in mobile technology and in how people perceive MMO gaming on a mobile device.

So many people seem to think that tablet or smartphone gaming is different from gaming on any other device. It is different in the way we interact with the game, in the way that we actually hold the tablet or touch the screen, but the device itself is just a smaller version of the ever-familiar PC, the personal computer. RuneScape 3 could prove that a tablet or smartphone is just as good as any other delivery system -- and in many ways, it might be superior.

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Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

Fantasy, Lore, New Titles, Opinion, Races, The Elder Scrolls Online, MMORPG, Tamriel Infinium

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Tamriel Infinium Elder Scrolls Elves are supposed to be ugly
I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf.

Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

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Some Assembly Required: TUG interview reveals the true nature of Soylent Green

Fantasy, Interviews, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Player-Generated Content

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Some Assembly Required TUG interview reveals the true nature of Soylent Green
Much ado has certainly been made lately about doing something "new and different" in games. Just take a look at all the options coming through Kickstarter lately; even more contenders have thrown their hats into the ring since our roundup last February. But in a large number of these cases, the new ideas are coming from developers within the gaming industry. So what would happen if a game were developed from outside the industry?

Enter TUG. Formally known as The Untitled Game, the game is the brainchild of Nerd Kingdom, a group hailing from the world of academia that happens to have intersected with gaming. Self-described as "a collaboration of video game developers, academic scientists, modders, and gamers," this group wants to move beyond just improving the way games are made "to show[ing] that such games can make us better as individuals and as a society."

I was able to catch up with one of the founders of Nerd Kingdom, Scientist and Researcher of Stuffs Peter Salinas, to talk about the game. We touched on everything from player design input to features (like player books and companions) to making an engine available for others to use. Oh, and of course, Soylent Green.

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Neverwinter State of the Game announces public test shard, raid content

Betas, Fantasy, Bugs, MMO Industry, New Titles, News Items, Free-to-Play, Dev Diaries, Neverwinter

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Neverwinter State of the Game announces public test shard, raid content
While still technically beta, Neverwinter joined the rank and file of MMOverse three weeks ago with a soft launch. Since then, the game has experienced its share of issues, bugs, and exploits. To address those, as well as give players a heads-up on what's incoming, Lead Producer Andy Velasquez shared the fantasy game's first State of the Game address.

Velasquez jumped right into discussing the bugs and exploits that have affected the game since open beta started and outlined the fixes that were implemented to squash them. He went on to talk about the top issues that the team was working on currently and then reveal what players can expect to see in the next few weeks. A Public Test Shard is coming to Neverwinter (to hopefully catch bugs and exploits before going live), as is new endgame raid PvE/PvP content called Gauntlgrym. Other new content includes updates in the Foundry and new companions, zones, mounts, mechanics, Paragon Paths, and a new "ranged" class.

Storyboard: As stupid does

Culture, Opinion, Roleplaying, Storyboard, Miscellaneous

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Ironically, I felt too dumb to write this column effectively.
Playing a stupid character is oddly frustrating because it's incredibly difficult to do.

This should not be the case. This should, in fact, be the opposite of the case. Playing someone with the mental alacrity of a ball of twine should be much easier than your brilliant wizard. But when you try to play a dumb character, it's easy for that character to wind up slipping into periods of pointless stupidity without acting like any of the nitwits you've actually dealt with over the course of your life.

Intelligence is a hard thing to quantify at the best of times, but some of our characters are meant to be just plain slow. I've played a few, and it's always a challenge to make the character feel like a person instead of a caricature. So here are some tips for making your big dummy feel appropriately oafish and endearing instead of just being a strawman.

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Guild Wars 2 mixes up its WvW matchups

Fantasy, Game Mechanics, PvP, News Items, Guild Wars 2, Buy-to-Play

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Invaders from another very similar dimension.
There's a problem in the Guild Wars 2 World vs. World matching system, and it's a subtle one that's almost invisible until you look closer. Because of the way ratings are calculated and how the matchups happen, the net result for each server is always being matched up against the same servers. No matter how well you perform, you wind up locked into a certain tier without any hope of changes. It's a problem that the development team is both aware of and is moving to address.

The short version of how things will work is that servers will be matched up semi-randomly, with ratings taken into account to assure that the spread between opponents isn't too severe. More math beneath the surface takes into account both the current rating of a given world and its overall deviation, producing a "real" rating that will facilitate fair matches. Take a look at the official blog for all the hard details.

The Daily Grind: Would you re-buy a game for bonuses?

Culture, MMO Industry, Opinion, The Daily Grind, Miscellaneous

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And take my money.
So Final Fantasy XIV has announced its relaunch date, along with another collector's edition for people to buy. I'd like to point out here that I still have the original collector's edition sitting on a shelf in my office, and it has been stated clearly that all of the digital gewgaws for the collector's edition will be awarded to people with the old version. Yet I still have to fight the urge to buy another CE anyway, because there's an art book and other physical trinkets.

MMOs especially are games that you should never need to re-purchase. But sometimes you can find a game packaging something nice in with another purchase, and it almost becomes worth it to have another copy despite not needing a second account. So would you re-buy a game for new bonuses, either in-game or just bonus trinkets? Or does the very idea seem ridiculous to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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